Thursday, February 18, 2021
Tuesday, February 16, 2021
Gifting Goods
Gift of Goods:
Maximum ratio of 1:8 in same tier (max. game allows). it's a circular trade, ex. marble for steel, steel for plank, plank for marble. Cross tier trades (e.g. Gems for Marble) can be very helpful. They have a ratio of 1:12 (1 tier) and 1:16 (2 tiers) respectively.
Amount to be determined by how much goods Gift Receiver currently has, as well as how much Gift Giver wants to give. Gift Receiver has to be the one to place the trades because it makes it 0 star trade, if the Gift Giver were to place the trades it would make it an amazing 3 star trade and risk other players grabbing before Gift Receiver can.
Thursday, February 11, 2021
Fellowship Adventures
From SapphyreRosa
Set Buildings
From SapphyreRosa:
Did you know that Set Buildings need to be laid out a certain way in order to get the most from it?
If they aren't chain linked correctly, then you will not get the chain effect and will miss out on some of what it gives. If you hover over each part of the set, if you see it's all lit or of some are grayed out. If it's grayed out, it means the above or that you are mossing some of the buildings to make it a complete set.
To be able to see how it should be laid out, click on one of the buildings, go to SET tab, and it'll show you how it should look.
Friday, January 29, 2021
Negotiating the Spire
From sdcowboy:
Most of you probably already know this, but for those that don't, there is a little trick to negotiating in the spire. When you hit the negotiate button, the required list of goods appears. In the lower parts of the spire, these are usually five items. The number increases as you climb. I will go into this more, later. Ok, you have hit the button and know what is required. First and foremost, make sure that you have enough of the required goods and supplies to cover the negotiation. I know, this sounds simple enough, but I have (and still occasionally do) enter the negotiations without sufficient goods and/or supplies. If you don't have what is necessary, you will lose all that you have posted for negotiation. DUH.
OK, now you know and have the goods. Start by offering one of each good and don't offer in the order that they are listed, mix them up. The trick is to offer each of the goods/supplies in the first negotiation try. You will always satisfy at least one character, usually two. The goods list will dwindle at this point by one or two items. Us deduction to determine what is wanted by the remaining characters. That easy with five items and five characters. With more than five items for five characters, it is a little more complicated. But the trick is still to offer at least one of every item, but this time it will take two rounds (unless you are very lucky).
Remember, offering each item at least once will reduce the total number of items asked for with each round. And use deduction (what has already been offered and refused versus what items can still be offered as per each character) and you will end up not requiring many diamonds for more than three tries.
Friday, January 15, 2021
Troop Production
AW Effects on Production
These are the AW's that decrease production time in the regular training buildings:
Needles of the Tempest: Speeds up Barracks production time(Tech Ch 3)
Bonus effect: Increases attack power of all light range troops
Bonus effect: Produces Barracks Mage troops
Bonus effect: Increases attack power of all light melee troops
Bonus effect: Produces Barracks Light Melee troops
Bonus effect: Produces Barracks Light Range troops
Bonus effect: Culture (really good culture! higher culture bonus increases supply production needed for troop production)
Sunday, January 10, 2021
Building a Tournament City
For anyone looking for information to update their city for a Tournament build. Check out this article in this link in the Elvenar Forum: Building a Tournament city.
Pauly makes some good suggestions. If you want to have more balance I'd stick to the first set of Miltary AWs mentions. Check out the AW Comparison Guides in Elven Gems to review the different AWs. Some make more sense in early chapters than later.
With the new rules having multiple Troop Buildings, Barracks, Training Grounds and Mercenary Camp is more useful because you can Train in all three simultaneously now. Training Troops uses Supplies so you will need to increase the number of and/or upgrade your Workshops to meet the increased demand.
As always, you need to have enough Space, Population/Coins, Supplies and Goods. Using Spells and Instants frequently a sign of imbalance and that you have a shortage of the item(s) you are using them for.
Comments with additional suggestions are welcome.