Showing posts with label Spire Tips. Show all posts
Showing posts with label Spire Tips. Show all posts

Saturday, January 15, 2022

Spire Wizard

 Here is a link to a Spire Wizard to help with negotions. (Untested by Misfits)


http://dzesyi.com/spire-wizard

 

Saturday, August 21, 2021

Spire Tips

Check out this link for additional Spire Tips: (copy & paste into browser)

https://tinyurl.com/njn8vwzk


Sunday, February 28, 2021

Spire Videos

For any city, but especially larger ones:

https://www.youtube.com/watch?v=4ZMMc3lPXB4&feature=emb_rel_end


For low-level cities

https://minmaxgame.com/elvenar-spire-tutorial-chapter-4-level-1/

Friday, January 29, 2021

Negotiating the Spire

From sdcowboy:

Most of you probably already know this, but for those that don't, there is a little trick to negotiating in the spire.  When you hit the negotiate button, the required list of goods appears.  In the lower parts of the spire, these are usually five items.  The number increases as you climb.  I will go into this more, later.  Ok, you have hit the button and know what is required.  First and foremost, make sure that you have enough of the required goods and supplies to cover the negotiation.  I know, this sounds simple enough, but I have (and still occasionally do) enter the negotiations without sufficient goods and/or supplies.  If you don't have what is necessary, you will lose all that you have posted for negotiation. DUH.  

OK, now you know and have the goods.  Start by offering one of each good and don't offer in the order that they are listed, mix them up.  The trick is to offer each of the goods/supplies in the first negotiation try.  You will always satisfy at least one character, usually two.  The goods list will dwindle at this point by one or two items.  Us deduction to determine what is wanted by the remaining characters.  That easy with five items and five characters.  With more than five items for five characters, it is a little more complicated.  But the trick is still to offer at least one of every item, but this time it will take two rounds (unless you are very lucky).  

Remember, offering each item at least once will reduce the total number of items asked for with each round.  And use deduction (what has already been offered and refused versus what items can still be offered as per each character) and you will end up not requiring many diamonds for more than three tries.

Tuesday, December 22, 2020

Spire Tip

If you are running low on something when negotiating in the spire, skip that item until the very last.  A lot of the time you will only need one or none at all.

Courtesy of msfreckles

Wednesday, November 25, 2020

Spire Overview

The Spire launches on Sundays and ends on Fridays. Launch time is 10am Eastern, end time is 4pm Eastern. There is a 'thermometer' with purple 'mercury' that fills up with the total FS points. The purple mercury must reach a FS bubble for those rewards to be granted. A green check mark appears when there are sufficient points for those rewards to be granted. Every FS member whose avatar has reached a FS bubble with a green check mark will receive those rewards.

Members who do all 3 Floors at once use a maximum of 79hrs in time boost instants to do that.  Using time boosts just to finish High Halls is max 60hrs. The total guaranteed time boost instants received after the Spire ends for reaching the top of the High Halls is 80hrs. Any time boost instants received in the chests are not counted, so everyone ends with more time boosts than when they started.

The spire offers a "boss" at each level who pays out prizes, some of which can be a magic residence, a magic workshop, or 125 diamonds (the last boss). Additionally, smaller amounts of diamonds may be won throughout the event. Special chests pop up which also offer prizes, such as the Dwarven armorer, the magic library, teleport and portal spells, etc.

Friday, November 13, 2020

Fighting

Fighting
By FD
You want to have military boosts in place to so your troops don’t get wiped out. These are obtained by Crafting. They last 5 days and are stackable. Because they only last 5 days, I wait for the Tourney to start before placing them and starting both the Spire and Tourney. Before the Spire, all I crafted were military boosts and Pet Food. The Spire is loaded with the materials for crafting, so now I craft more now. If you have Fire Phoenix. Feed it for the run of the Tournament.

It is critical to fight smart. I only fight if I have an overwhelming advantage. That usually means one of my Units gets icons on all the enemies 4 at the minimum. Heavy Ranged units usually hold up better if they don’t have an advantage. If you hover over the enemies and you’ll see their damage for different types. Take that into account when you select yours. These apply to the Tourney as well.

If I don't have an advantage, I use Diplomacy. It doesn't matter what level. There's a good video tutorial that covers it pretty well Diplomacy in the Spire of Eternity. I'll add that keeping track of the "Wrong Person" and what has been played are crucial. Take notes if you have to. Make sure to keep stocked up on what you have to pay to play. 

FD's Fighting Information

What I find key to success in the Spire and the Tourneys is fighting smart. This requires preparation, constantly building up units, crafting military boosts and placing them at the right time. I’m constantly making goods, orcs, supplies and units. Before starting place military boosts from crafting and if you have a Fire Phoenix feed it for 5 days.

It is critical to fight smart. I only fight if I have an overwhelming advantage. That usually means one of my Units gets icons on all the enemies 4 at the minimum. Heavy units usually hold up better if they don’t have an advantage. If you hover over the enemies and you’ll see their damage for different types. Take that into account when you select yours. If the odds aren’t in my favor, I negotiate. If you run short of goods, cry out in chat and higher ranked members will take special trades. I will take 0 star trades for the tourneys and Spire.

One important strategy in the Tourneys is to play every day and limit the number of provinces you complete and take them to the highest round which is six. The cost per point is much lower when you play more rounds per Province as shown in the graph shown in the Tournament change announcement in the forum. You can see this is especially true for the lower ranked players. You get 30 points for the first round and 6 addition points for each subsequent round that's 60 for the 6th.

Monday, November 9, 2020

Spire Tips

Spire Tutorials
"Min Max Game" has broken down the Spire into its different levels and created YouTube videos for your chapter (CH1-4) & "Advanced" (Ch5 +)  Min Max Game YouTube videos. The Spire tutorials are currently at the bottom of the list. MinMaxGame Spire of Eternity takes you to the strategy video links

There is a wealth of information for playing Elvenar on the Min Max Game blog including the Spire tutorials. 

Here are tips for keeping negotiating costs down in the spire: 

If there are 5 options - Make your first guess... If 2 things are not eliminated (Not Needed or Success), leave. Go back in and try again. It is cheaper to make multiple first guesses than waste resources on a second and third guess on a bad setup. 
 
If there are 6 or more options - Make your first guess... If 3 things are not eliminated, leave! Staying in and trying to guess is like throwing away resources.