Gem's of Knowledge has posted the Hot Keys for navigating the game in the browser. They speed up navigation significantly.
https://elvengems.com/hotkeys/
Gem's of Knowledge has posted the Hot Keys for navigating the game in the browser. They speed up navigation significantly.
https://elvengems.com/hotkeys/
| Photo courtesy of chama123 |
Here is a link to a Spire Wizard to help with negotions. (Untested by Misfits)
http://dzesyi.com/spire-wizard
UPDATE: INNO AS OF NOVEMBER 29 REMOVED THE OPTION TO STOP MOVING CITIES.
Sometimes INNO moves cities around, putting you in a new place with new trading partners. If you do not want them to move you, you can keep that from happening.
First, you will have to do this on a computer. It may not work on a phone or mobile tablet.
Go to the silver gear at the lower right corner of your screen and click on it.
Then click on the yellow gear and go to options. About the 3rd or 4th line down there is a box that is checked that allows them to move your city.
If you uncheck that box then they will not be able to move your city.
Only do this if you are very satisfied with where your city is. In most instances if they move you, it will give you many more active players visiting your city on a daily basis.
Additionally, once your city has been moved, visit everyone so they know you are there and you can see who is active by who visits back.
Also, when you are in your "real world" and collecting your tithe, the people who have no hours are (?) and the ones you can't collect from have been active in the past 24. Check their Ancient Wonders to see if they have an active building you want to invest KPs in.
-- Hubert contributed to this post
From Yoner
To help out anyone that would like to increase their fighting capabilities which will save you resources in the long run cutting down on the need to cater/negotiate in Tournaments and Spire...and also clearing provinces for expansions(ALWAYS use auto-fight for Battles). All of these Wonders are a MUST in your City. This is a reference email, so no need to reply. If you have any questions feel free to message me or one of the Mages. Hope it helps!
NEEDLES - Light Ranged Units DAMAGE increase / Barracks production speed increase
SANCTUARY/MARTIAL MONASTARY - Health increase for ALL Units
HEROE'S FORGE - Heavy Melee DAMAGE increase / Produces Orcs every 24 hours
DRAGON ABBEY - Mage DAMAGE increase / Bonus Mana with each Enchantment used
TEMPLE OF THE TOADS - Heavy Ranged DAMAGE increase / Heavy Ranged units produced every 3 hours(Barracks unit)
VICTORY SPRINGS - Light Melee DAMAGE increase / Training Grounds production speed increase
Check out this link for additional Spire Tips: (copy & paste into browser)
https://tinyurl.com/njn8vwzk
The first step in learning to fight is to watch the auto fights. Choose your troops, then hit 'fight'. Once on the battlefield screen, look at the bottom buttons. Far left is a sword; hover and it says 'finish battle automatically'. Click there and you can watch the auto fight. Note: At the top will be a red 'battle results' button. Do not click that as it will automatically finish the fight and you won't see the rest of it. Also, next to the sword is a button with 1 > . Click that until it reaches 3 >>> and that will make the troops move as fast as possible.
Troop placement can be very important. Usually you want your troops to line up directly across from the enemy unit you want them to focus on. On the screen where you pick troops, you do this by putting a specific troop in the slot above the enemy troop you want it to focus on.
Note: They won't always go for that enemy unit first. A lot depends on initiative and range of your troops and the enemy troops. For now, putting them opposite each other and watching has the highest chance of successful outcomes.
Choosing troop types can be challenging.
Try these two things:
1) Visualize that the troop you are examining is weakest against the 2 troops to their left and strongest against the troops to their right. So a Mage is weakest against light melee and light range while strongest against heavy melee and heavy range. Heavy range is weakest against mages and Heavy Melee and strongest against light melee and light rage, and so on.
2) Barracks troops have the same strength or weakness against each type it unit it faces, while Training Guild troops and Merchant troops have an additional advantage over one or the other of the troops it is strongest against. So TG mage is even stronger against Heavy Range while MC mage is additionally strong against Heavy Melee. Therefore, if facing heavy range and a mage is called for, the Barracks Mage will suffer heavier losses than the TG Mage which will kill the enemy faster because of its advantage and so give the enemy units less opportunity to strike back.
Barracks troops suffer greater losses in any fight than the specialty troops of the TG or MC, even with fighting buildings deployed.
Fighting on the computer is easier than on a phone because you get a lot more information. If you hover over one of your troops you get a pop up what troops your fighter is best against. The better they are against an opponent, the more stars (crossed swords) will show up. The same thing happens when you hover over the enemy troops. Also, when you hover over your fighter the corresponding enemy troop that it is best against will be highlighted. These visual clues are helpful.
Here is an actual fight:
LR (hellhound) X2
HM (Orc General) X1
HM (Brave Knight) X1
LR (nasty thief) X1
When hovering over Barracks Mage, he is 4 stars against the 2HM enemies. But two of the LR enemies are 5 stars against the Barracks Mage, so don't use that. (Hellhounds are absolute murder on priests.) When hover over the LR, he is also 4 stars against the enemy HM and the 3 LR are only 3 or 4 stars against him. My HM is also 4 stars against the 3 enemy LM units but only even against the enemy HM. In Training grounds, the LR is 5 stars against the enemy HM units and the HM is 5 stars against the 3 enemy LM units. The mercenary camp is no help in this one. So use the training grounds 3LR and 2 HM placed directly opposite the enemy that are best against on the troop selection screen.
The way to get to 1650. Once you all have 9 provinces open.
1st round do provinces 1-9 only.
2nd round do provinces 1-8 only.
3rd round do provinces 1-7 only.
4th round do provinces 1-6 only.
5th round do provinces 1-5 only.
6th round do provinces 1-4 only.
Skip the 6th round and you still get 1400 points.
For any city, but especially larger ones:
https://www.youtube.com/watch?v=4ZMMc3lPXB4&feature=emb_rel_end
For low-level cities
https://minmaxgame.com/elvenar-spire-tutorial-chapter-4-level-1/
Gift of Goods:
Maximum ratio of 1:8 in same tier (max. game allows). it's a circular trade, ex. marble for steel, steel for plank, plank for marble. Cross tier trades (e.g. Gems for Marble) can be very helpful. They have a ratio of 1:12 (1 tier) and 1:16 (2 tiers) respectively.
Amount to be determined by how much goods Gift Receiver currently has, as well as how much Gift Giver wants to give. Gift Receiver has to be the one to place the trades because it makes it 0 star trade, if the Gift Giver were to place the trades it would make it an amazing 3 star trade and risk other players grabbing before Gift Receiver can.
From SapphyreRosa
From SapphyreRosa:
Did you know that Set Buildings need to be laid out a certain way in order to get the most from it?
From sdcowboy:
Most of you probably already know this, but for those that don't, there is a little trick to negotiating in the spire. When you hit the negotiate button, the required list of goods appears. In the lower parts of the spire, these are usually five items. The number increases as you climb. I will go into this more, later. Ok, you have hit the button and know what is required. First and foremost, make sure that you have enough of the required goods and supplies to cover the negotiation. I know, this sounds simple enough, but I have (and still occasionally do) enter the negotiations without sufficient goods and/or supplies. If you don't have what is necessary, you will lose all that you have posted for negotiation. DUH.
OK, now you know and have the goods. Start by offering one of each good and don't offer in the order that they are listed, mix them up. The trick is to offer each of the goods/supplies in the first negotiation try. You will always satisfy at least one character, usually two. The goods list will dwindle at this point by one or two items. Us deduction to determine what is wanted by the remaining characters. That easy with five items and five characters. With more than five items for five characters, it is a little more complicated. But the trick is still to offer at least one of every item, but this time it will take two rounds (unless you are very lucky).
Remember, offering each item at least once will reduce the total number of items asked for with each round. And use deduction (what has already been offered and refused versus what items can still be offered as per each character) and you will end up not requiring many diamonds for more than three tries.
For anyone looking for information to update their city for a Tournament build. Check out this article in this link in the Elvenar Forum: Building a Tournament city.
Pauly makes some good suggestions. If you want to have more balance I'd stick to the first set of Miltary AWs mentions. Check out the AW Comparison Guides in Elven Gems to review the different AWs. Some make more sense in early chapters than later.
With the new rules having multiple Troop Buildings, Barracks, Training Grounds and Mercenary Camp is more useful because you can Train in all three simultaneously now. Training Troops uses Supplies so you will need to increase the number of and/or upgrade your Workshops to meet the increased demand.
As always, you need to have enough Space, Population/Coins, Supplies and Goods. Using Spells and Instants frequently a sign of imbalance and that you have a shortage of the item(s) you are using them for.
Comments with additional suggestions are welcome.
If you are running low on something when negotiating in the spire, skip that item until the very last. A lot of the time you will only need one or none at all.
Courtesy of msfreckles
When events come up (about six times a year), there are some things to be aware of.
1) Buildings will be at the chapter you claim them. If you plan to go into the next chapter before the end of the event, wait to claim the evolving building (at the bottom of the quest window) until after you activate Advanced Scouts for the next chapter. This means that when you get it, you will get better rewards. You can wait until the very end of the event to claim those prizes at the bottom of that window if you want; your quest count will continue to be recorded and you can claim them all at once.
2) If you're close to the next chapter, you might want to fill Advanced Scouts and then wait until the day you want to win a specific daily prize to activate it. Once activated, all the quests requiring xx amount of goods/supplies/troops will go up to the new chapter amounts, so they will be harder to complete. The longer you wait, the easier some quests will be.
3) Scouting some provinces and not completing them will make completing quests for 'solve encounters' and 'gain relics' quests easier. When you start solving them for 'solve encounters', remember to only solve 7 out of the 8, leaving the last one available for the 'gain relics' quests. If you have the AW Endless Excavation, you'll get bonus relics when you complete a province, too.
4) You can preset many of the early quests and wait to collect them until the event starts. You just need to make sure the quest for those items is up before collecting.